Cat Boy
descktop:
WASD = Move
mouse = aim
mobile:
left pad = move
right pad = aim
You can also check my steam game:
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | Head Bear Games |
Genre | Survival, Shooter |
Made with | Aseprite, Construct |
Tags | 2D, Cats, construct-3, Cute, Pixel Art, Singleplayer, Top down shooter, upgrades |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Development log
- Version 1.0.1Aug 19, 2022
Comments
Log in with itch.io to leave a comment.
I would highly recommend some sort of indicator for when the player takes damage. All we have is just the health bar (which is tiny), and no one is going to be staring at the health bar the entire time. Maybe have the character flash red/white, and play a damage sound?
A arte é muito boa inclusive tem muitos detalhes a arte realmente é bem feita, a jogabilidade é ótima e também tem bastantes dificuldades mas da pra enfrentar, o jogo é ótimo.
This game could be really fleshed out with a bit more love.
The world border is quite unfortunate.. I would prefer having a wall than simply dying. The problem is also, on my first run, all I could see was || --- ||.. So I didn't even had a clue I was about to die.
There's just too many enemies and all upgrades suck ass you can't possibly level up fast enough to have enough wave clear to kill the titans or the elites they are effectively there to stay until you die the exception being the first green slime variants. Health upgrades seem to not do anything and so does the "frost shot" one. Furthest I got into the game is when the spiders start to spawn.
For a suggestion I believe that you should start with at least 2 levels of magnet as it's truly infuriating to have rng bad enough that you don't roll it.
It was fun for about 45minutes before I got frustrated.
hello, thank you very much for your feedback!
the idea of the game is exactly that:
You go as far as possible until death, there is no ending in the game, it was developed to be arcade style (for the specific game jam in which the game was developed).
The only thing that matters is your final score.
PS: 45 min of gameplay... really?!! Yyou did very well considering the difficulty of the game, my congratulations!
could you tell me what was your score?
I really want to love this game. It's cute and so close to being fun. Enemy HP feels bad. The 3 choices feel choked. There are no roguelike elements. If you bring this a little further, it will be excellent.
thank you for your feedback!
it will receive updates and balancing, take in consideration that this game was made in 18 days for a gam jam so wait for the updates.